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Drive:
Part One by Brian Simpson
Track Notes: The Story: The idea for the story came about a
couple of years ago. I was driving late one evening and
saw a Texaco station where the neon E was
burned out. I looked at it, and wondered, What if
seeing that sign was a remarkable, unusual break from
routine for a particular person? Something he would
really enjoy seeing. What would that person be like? What
would his world be like? Over the span of a couple of weeks,
the story pretty much wrote itself in little increments.
(The idea of the Texaco sign wasnt used in the
story at all, except as the title: T xaco.) |
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The Plan:
When the Anything But Music comp
was announced, I was interested by the artistic challenge (as I
am by most audio projects) and gave my intention to contribute. I
started playing with various ideas, not really making any
satisfactory progress with any of them, until the idea of using
T xaco occurred to me late one night. (Most of my
ideas manifest themselves late at night.) Advantages: It was
already written, was mostly narration, and wouldnt require
a lot of establishing dialogue or description. So I printed a
copy and went through it line by line, eliminating what text
could be replaced by sound effects and blocking it into sections.
The Production:
I started by doing a reading of the story in
rough draft format, doing all the voices in one take. I
immediately saw I wasnt going to squeeze into the 9-minute
requirement, but pressed on anyway. Using my Akai S950 sampler, I
recorded most of the sound effects Id need (car sounds,
footsteps, key noises, wind). Since I was too lazy to drag the VS
down to my car to record car noises, most of those sounds were
made by other means. I then started recording the dialogue, using
a new song on the VS for each section. The sections
were divided into single voice scenes (narration) and dialogue
scenes. I recorded all the narration scenes first, figuring it
was the least taxing of my skills as a director. In most cases, I
recorded the dialogue first, with appropriate pauses for the
effects; I tried the reverse as well. In both cases it was
necessary to hold the flow of the story mentally, so I could plan
the length of either talk or effects (which I am sure is old hat
to folks who do this often but it was new to me.)
Seeing as I dislike my voice, it took a
while to get these scenes recorded, but once done I turned my
attention to the two-character scenes. (To ensure that I
didnt run out of disk space, I used a second Zip disk for
these scenes.) Pam North also works at the Grove Park Inn, but
since this was budget preparation time I was only able to get her
for a short while. I typed out her lines of dialogue and had her
read them three times. I then selected the best takes and copied
them to another track. Once they were assembled together, I used
the Insert and Cut functions in track editing to put what I
thought would be proper pauses between her lines; needless to
say, this was pretty inaccurate but I got to a point where I
could ignore the timing, speak my lines, and line them up later.
I used the same process for the sound effects in the dialogue
scenes.
Richard Mankowitz has less of a schedule
problem (insert smiley), but his lines were also recorded by
themselves, with me coming in later and adding my parts.
The sound effects took a surprising number
of tracks. I usually ended up recording several tracks, then
bouncing them together on an unused track, erasing the originals
and adding more. (The first scene with the leaves in the parking
lot, for example, used effects for footsteps, insects, wind,
leaves in the wind and a door, some of which had to be continuous
to the end of the scene, along with the narration. The final
scene used not only those, but gravel footsteps, key noises, car
sounds and more.) A number of the sound effects were simply live
recordings I put my mike stand out on the porch and
recorded insect noises for the appropriate duration, and to do
the coffee noises in the diner I poured water from one cup into
another and slid it across my desk. Others, as mentioned were
samples I created from other sources, but in all cases no
canned sound effects were used.
The Completion:
Once I had the scenes recorded and mixed to
my satisfaction I tried to make a master CD copy by mixing the
scenes, in order, to my CD burner. This meant swapping Zip disks
in and out, and because of these delays I couldnt remember
the proper volume from scene to scene. (Choosing a single volume
level wouldnt work, as some of the scenes differed wildly
in volume level.) Thus, the volume levels were all over the
place. So I recorded the scenes from one Zip disk, then moved to
the next so I could keep volume constant. (As a result, the
master CD has all the scenes out of order, but there are
instructions on how to assemble the show written on the CD case.)
I then made an assembled version to submit for
Anything But Music. Since I never know how my work is
going to be received, I always try to create an interesting CD
sleeve to go with it. In this case, I built a scene using
Caligari trueSpace, lowered the lights, and had a decent looking
noir scene that (I thought) captured the quiet
loneliness of the audio work. (The artwork received a bit of
postproduction work with Micrografx Picture Publisher.)
The End: As with all these projects, as the
work proceeds my thoughts go somewhat like this: This could be
interesting; This is pretty good; [two-thirds mark] This is the
best thing Ive ever done; [day later] Hm, this is kind of
lame; Wow, this is pretty bad; [final stretch] This is not only
bad, its embarrassing; [at the end] Well, good or bad, at
least its DONE.
Brian I. Simpson